Malagris Demo 0.9 & Trick or Treat Jam #1!
Malagris » Devlog
Hello! We've been so happy to see your reactions to the game so far, thanks for your support. Malagris earned #1 overall in the Trick or Treat Jam! It was an awesome event, thanks to the organizers at the Society of Play. Be sure to check out the other games from the jam!
This first post-jam update is mostly about smoothing over some of the early game and fixing some bugs. Sorry to say there still isn't a proper ending event - hopefully by the end of this week that'll be in.
Version 0.9 Changes:
- Progressive demon power level - no longer spawns in the estate, forest, and cemetery until you have one artifact. More artifacts = more demon power.
- Spiral path to the library reversed and estate area improved, this may lead you to a clue for the library puzzle.
- Demon AI improved to be more likely to use ranged attacks when it can't reach you and attempts to position itself where it can hit those attacks.
- Tome of Recall can now clear a mark by holding the recall for 1 second. Mark is visualized with an effect.
- Text fixed for non 16:9 display ratios.
- Misc. bugfixes and AI tweaks.
Last but not least, our musician Rosko Vair has uploaded the game's amazing full OST, including some special tracks that haven't made it into the game yet:
Files
Malagris_0.9.zip 50 MB
Nov 02, 2021
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Malagris
Trapped in time, hunted for eternity. Can you reverse your own foul experiment?
Status | In development |
Authors | gameshaped, Lowlande52, Daniel Lyon, hephforgegaming, rosko vair, Takoyuki, gameranna |
Genre | Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror, Low-poly, Magic, PSX (PlayStation) |
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